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Elevation
Algorithms Same query and cost model for every algorithm. The cards advance in lockstep on work done (heap pops + edges relaxed); times are medians of repeated runs without trace recording.

Keyboard

A BPlace start / destination
WSwap start and destination
EscCancel placing, then clear the route
SpacePlay / pause
← →Scrub (Shift for big steps)
[ ]Slower / faster
RReplay from start
1–5Dijkstra, A*, Bidirectional, ALT, CH
E C H XExplore, Compare, CH, Race
D KDrive / Hike
SCycle CH shortcuts
TAppearance: System, Light, Dark
OCamera orbit
P LExport PNG / copy link
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